Selected Work
A focused selection of self-directed and academic work centered on UX systems, interface design, and frontend execution. The projects here are included because they show how I frame problems, structure information, and turn design thinking into working artifacts.
FOCUS
Systems-heavy UX, interface prototyping, and information design
STRENGTHS
Interaction framing, visual hierarchy, frontend implementation
CONTEXT
Self-directed and academic work presented with hiring-facing clarity
Featured Work
nu-Eden Prototype Interface Suite
A multi-screen interaction prototype used to test combat, world, and narrative UX before full production. It demonstrates how I translate abstract systems into readable interface flows.
Game Design Documentation Layer
A documentation layer designed for review, not just storage. It turns dense design material into something another designer, recruiter, or collaborator can scan quickly and understand.
nuEden.verse Portfolio Platform
The site itself is part of the portfolio. Its routing, visual hierarchy, and page framing are designed to present work clearly while still carrying a distinct voice.
Case Study Tracks
nu-Eden Prototype Interface Suite
Show a large game interface surface area without hiding behind static mockups or disconnected screens.
Defined the information hierarchy, interaction language, and visual rules, then implemented the prototype directly in the frontend.
The result is a navigable UX artifact that makes systems thinking legible in a portfolio context.
Expand this into a fuller case study with flow breakdowns, decision tradeoffs, and before/after screen logic.
Game Design Documentation Layer
Present dense game-design material in a way that supports evaluation instead of overwhelming the reader.
Structured the content architecture, clarified section boundaries, and framed documentation as a communication tool rather than a dump.
This makes design intent easier to review and gives the broader project stronger portfolio utility.
Turn this into a deeper writing sample focused on information architecture and communication design.
nuEden.verse Portfolio Platform
Build a portfolio platform that feels authored while still remaining readable and evaluable by other people.
Designed the visual system, structured the routes, and implemented the presentation layer in Next.js.
The site now works as both a portfolio container and a direct example of product-minded frontend execution.
Expand the platform with deeper case-study routes and clearer hiring-facing summaries for each project area.
Project Index
Flow Map and progression framing
Maps the player journey and screen relationships across the prototype.
Scanner interface prototype
Explores analysis feedback, scanning rhythms, and readable combat telemetry.
Codex browsing and filter UX
Tests filtering, comparison, and detail-panel browsing patterns for dense information.
Ruko documentation experience
Documentation structure and presentation for a language/tooling project.
Pitch and portfolio framing pages
Shows how the project is explained, scoped, and positioned for external review.
Visual archive presentation layer
A reusable archive/grid pattern adapted for visual work presentation.
Portfolio Positioning
This page is intentionally selective. It is built to surface judgment, craft, and implementation range quickly instead of inflating the work with weak filler.
The new case-study track format creates a stable structure for deeper breakdowns later: problem, contribution, outcome, and what gets expanded next.
The strongest evidence remains the same: design translated into working interfaces, clearer documentation, and frontend systems that can actually be navigated and evaluated.