PORTFOLIO DOCSREVIEW SURFACE

Design Documentation

PLAYER EXPERIENCE, SYSTEM RATIONALE, TECHNICAL DECISIONS, AND PRODUCTION THINKING
PRE-PROTOTYPE BUILD

This section is the place where I articulate the design of the game. It frames nu-Eden as a design case study: what the game is, how the systems are meant to feel, and which technical decisions support that experience. For the in-universe material, use the locked wiki.

Document Index

Design documents, technical specifications, and development notes for the nu-Eden interview build. These documents represent the design perspective behind the prototype rather than the in-universe archive.

Supporting material on the web runtime, nu-Edenian, and the KAGE pipeline is currently consolidated inside the nu-Eden technical section so the main review flow stays focused on the game itself.

For the in-universe wiki, see Projects → nu-Eden.

CASE STUDIES: 1SUPPORTING TECH: LANGUAGE / TOOLING / PRODUCTIONDESIGN DOCS LIVE
NU-EDEN.VERSE v.0.9.1nERF-NET v1.4.3
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