Design Documentation
This section is the place where I articulate the design of the game. It frames nu-Eden as a design case study: what the game is, how the systems are meant to feel, and which technical decisions support that experience. For the in-universe material, use the locked wiki.
nu-Eden: Sundered Skies
nu-Eden: Sundered Skies is a third-person action RPG set on Eden, an Earth-like planet shattered by a cataclysm known as the Sundering—a reality-fracturing event that tore open the world and birthed maborite, a volatile substance capable of warping matter, biology, and physics itself. From this ruin rose nu-Eden, a towering megacity built around the largest known maborite deposit, sold as humanity's fresh start and experienced by the player as a beautifully managed cage.
Players take on the role of operatives within the nu-Eden Resistance Force (nERF), navigating the city's fractured layers through high-speed traversal, combat, and RPG progression. Each narrative arc explores a different form of systemic decay—greed, obsession, apathy, envy, excess, pride, and ultimately wrath—revealing how a society built on optimization turns suffering into infrastructure.
This overview is written as a design summary for reviewers rather than an in-universe archive entry.
For the in-universe wiki, see the locked nu-Eden wiki.
- Expressive Movement — Movement is combat. Parkour fluidity as tactical advantage.
- Meaningful Choice — Nuanced decisions shape factions, world state, and narrative.
- Systemic Depth — Interlocking combat, customization, and progression systems.
- Atmospheric Immersion — nu-Eden is a character — layered, oppressive, beautiful, broken.
- Emotional Resonance — Identity, loss, resilience, and hope beneath neon and violence.
| Act | Team | Sin | Horseman | Director / Conglomerate | Plot Device |
|---|---|---|---|---|---|
| I | Lumicon | Avaritia (Greed) | Conquest | Otis / Maboroshi Tech | Artifact |
| II | Retronyx | Luxuria (Lust) | — | Vera / Eos Metavision | Person |
| III | Metanoia | Acedia (Sloth) | Death | Sumire / Syntera Genetics | Pathogen |
| IV | Dynaxis | Invidia (Envy) | — | Quincy / Qroma Alliance | Location |
| V | Genesce | Gula (Gluttony) | Famine | Qinyi / Tectra Analytics | Substance |
| VI | Tesserae | Superbia (Pride) | — | Belinda / Ordo Primus | Organization |
| VII | Avanza | Ira (Wrath) | War | Tariq / Arcanis Industries | Event |
Each Type and Class has a canonical wiki page under the characters section. These pages define mechanics, synergies, counters, and visual direction for content teams and narrative writers.