nu-Eden: Sundered Skies
PROJECT .NE // STATUS: IN DEVELOPMENT // BUILD: 0.4.3
DEV ACTIVE
Development Log
Chronological record of development progress, design decisions, and technical deep-dives for nu-Eden: Sundered Skies.
ENTRIES: 5// LATEST: 2026.03.10 // STATUS: ACTIVE
#0052026.03.10
Terrain Shader Overhaul
Rewrote the terrain fragment shader to support dynamic fracture lines that respond to world events.
renderingshaders
#0042026.02.28
Faction AI: First Pass
Implemented basic territorial behavior for NPC factions. They now claim, defend, and expand zones.
aigameplay
#0032026.02.14
nu-Edenian Script Integration
Integrated the constructed script glyphs into the in-game signage renderer. Unicode fallback for accessibility.
languageui
#0022026.01.30
Atmospheric Audio System
Built a layered ambient sound system that reacts to biome, weather, and narrative tension level.
audioambience
#0012026.01.15
Project Kickoff — Sundered Skies
Initial project scope defined. Core pillars: fractured-world exploration, language-driven lore, emergent faction politics.
metaplanning