Development Log

Chronological record of development progress, design decisions, and technical deep-dives for nu-Eden: Sundered Skies.

ENTRIES: 5// LATEST: 2026.03.10 // STATUS: ACTIVE
#0052026.03.10

Terrain Shader Overhaul

Rewrote the terrain fragment shader to support dynamic fracture lines that respond to world events.

renderingshaders
#0042026.02.28

Faction AI: First Pass

Implemented basic territorial behavior for NPC factions. They now claim, defend, and expand zones.

aigameplay
#0032026.02.14

nu-Edenian Script Integration

Integrated the constructed script glyphs into the in-game signage renderer. Unicode fallback for accessibility.

languageui
#0022026.01.30

Atmospheric Audio System

Built a layered ambient sound system that reacts to biome, weather, and narrative tension level.

audioambience
#0012026.01.15

Project Kickoff — Sundered Skies

Initial project scope defined. Core pillars: fractured-world exploration, language-driven lore, emergent faction politics.

metaplanning
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