nu-Eden: Sundered Skies
//Story
The narrative of nu-Eden: Sundered Skies unfolds across seven acts, each tied to a deadly sin, a broken seal, and a mega-conglomerate's fall. Four forces — the Seven Conglomerates, the nERF, the Empire of Draconis, and the Hollows — collide in a war that will determine the fate of the last megacity.
Each act features a different nERF team as protagonists, a different Director as the primary antagonist, and a unique plot device driving the conflict. The seven deadly sins provide moral framework without moralising — each Director genuinely believes they're right.
▸Plot Overview
| S/N | Team | Act | Sin | Seal | Director & Conglomerate | Plot Device | Theme |
|---|---|---|---|---|---|---|---|
| 1 | Lumicon | Avaritia | Greed | Conquest | Otis / Maboroshi | Artifact | Hyper-commodification & unregulated tech monopolies |
| 2 | Retronyx | Luxuria | Lust | Martyrdom | Vera / Eos | Person | Media manipulation & the attention economy |
| 3 | Metanoia | Acedia | Sloth | Death | Sumire / Syntera | Pathogen | Bio-engineering gone rogue & manufactured apathy |
| 4 | Dynaxis | Invidia | Envy | Silence | Quincy / Qroma | Location | Artificial scarcity & class segregation |
| 5 | Genesce | Gula | Gluttony | Famine | Qinyi / Tectra | Substance | Mass surveillance & data harvesting |
| 6 | Tesserae | Superbia | Pride | Destruction | Belinda / OrdoPrimus | Organization | Authoritarianism & institutional hubris |
| 7 | Avanza | Ira | Wrath | War | Tariq / Arcanis | Event | The military-industrial complex & mutually assured destruction |
▸Act I — Avaritia (Greed)
Team Lumicon | Seal of Conquest | Director: Otis Goldman / Maboroshi Technologies
"what the hell is wrong with everyone"
"The city feeds on what it cannot keep."
The tutorial arc. Conrad opens as the player character. Maborite scarcity drives all conflict — Maboroshi Technologies hoards the supply, driving prices to breaking point. Conrad and the newly-formed nERF cell discover that maborite scarcity isn't natural — it's manufactured. Director Otis Goldman controls the flow to consolidate power, selling the world back to itself through hyper-commodification and unregulated tech monopolies.
The Artifact (plot device) — a piece of pre-Sundering mabtech — becomes the focal point. Whoever controls it controls the maborite market. Maboroshi Technologies deploys its technological advantage (AI drones, automated supply chains, digital currency manipulation) to lock down trade routes and crush competing interests.
Key narrative beats:
- ▪Introduction of Conrad, Team Lumicon (Lydia Lau, Yumiko Saito, Clement Tran, Dakota Yau, Rodis), and the nERF cell system
- ▪Conrad establishes relationships with his team and begins understanding the scale of corporate control
- ▪First seal (Conquest) breaks when the nERF exposes Maboroshi's artificial scarcity, destabilising the economy
- ▪Conrad appears as cameo in all subsequent acts
- ▪The Board is introduced through Otis's relationship with the other Directors — revealing that the Seven Conglomerates compete with each other while maintaining collective dominance
Faction dynamics: Maboroshi's grip on mabtech R&D makes them essential to every other conglomerate. Destroying their monopoly forces the remaining six to vie for the newly available resources — fragmenting the Board's unity for the first time. The Triad mercenaries in the Heap scramble to secure smuggling routes. C.I.D.E ramps up enforcement to maintain order.
▸Act II — Luxuria (Lust)
Team Retronyx | Seal of Martyrdom | Director: Vera Prokofiev / Eos Broadcasting
"why does everyone want something from me"
"See what you want to see. Feel what we tell you to feel."
Desire becomes infrastructure. Eos Broadcasting controls the narrative through media, spectacle, and manufactured desire. Director Vera Prokofiev has built an empire of weaponised parasocial relationships — people fall in love with images, brands, and voices that don't love them back. The system works best when people volunteer to be consumed.
The Person (plot device) — a public figure whose identity becomes contested — is the narrative fulcrum. Vera uses Eos's control of Reflexio feeds to reshape reality itself through perception, making truth a commodity and attention a form of currency.
Key narrative beats:
- ▪Team Retronyx (Tristan, Fabian, Renata, Giselle, Hiroyuki) wages information warfare against Eos's media machine
- ▪Tristan, a spectral entity who died in a failed revolt, channels his rage through every mission — his ghostly nature makes him inherently resistant to Reflexio's visual manipulation
- ▪Second seal (Martyrdom) breaks when the broadcast network is hijacked, revealing the truth behind the corporate facade to millions
- ▪Eos Quarter — the neon-drenched media district — becomes a battleground of competing narratives
Faction dynamics: Eos's collapse disrupts Reflexio, the propaganda system shared by multiple Seven Conglomerates. Without media control, the Board's ability to manage public perception weakens. The Hollows benefit as underground media channels fill the void. Draconis operatives exploit the information vacuum to spread their own propaganda.
▸Act III — Acedia (Sloth)
Team Metanoia | Seal of Death | Director: Sumire Yoshinari / Syntera Genetics
"guess we're all just gonna die then"
"Evolution has stalled. Someone rewired the future."
A pandemic hits nu-Eden — not explosive, not cinematic, just relentless. Syntera Genetics has been engineering compliance through genetic modifications that suppress ambition and resistance. Director Sumire Yoshinari controls Neumora technology and believes humanity's survival requires controlled stagnation. Prevention was deemed "non-essential." Everyone keeps saying it's temporary. They're wrong.
The Pathogen (plot device) — a bioengineered agent that enforces biological apathy — threatens to cure the human condition in order to control it. Syntera's Biozone, with its sterile white labs and eerie silence, conceals the scale of their experiments.
Key narrative beats:
- ▪Team Metanoia (Madeline, Ezra, Debra, Iain, Winona) specialises in mindbreaking and dimensional bleed — skills essential for countering neural manipulation
- ▪Madeline weaponises perception itself in defiance of Syntera's control
- ▪Third seal (Death) breaks when Syntera's gene-locks are reversed, awakening latent potential across the population
- ▪Sumire begins questioning the system she built — the seeds of her eventual defection are planted here
- ▪Lyndsey appears (odd-numbered arc) and provides crucial support
Faction dynamics: Syntera's weakening disrupts Neumora — the nanite system that enforces biological compliance. Workers begin experiencing unsanctioned emotions and unscheduled consciousness. The Board panics as productivity metrics plummet. Black-market nanite scrubbers flood the Heap. The Old Guard recognise parallels to their own era's bioweapon campaigns.
▸Act IV — Invidia (Envy)
Team Dynaxis | Seal of Silence | Director: Quincy Alistair Hewlett / Qroma Alliance
"pin all the debt on one guy and kill him"
"Every masterpiece is a copy of someone's suffering."
Post-pandemic resentment crystallises into policy. The Qroma Alliance deals in culture, identity, and intellectual property — but Director Quincy has turned art into a weapon of envy. People don't want solutions — they want someone to blame. Power consolidates around locations, markets, and scapegoats.
The Location (plot device) — a contested district that represents different things to different factions — drives the conflict. Qroma hoards resources to manufacture desire, creating artificial scarcity that fuels class segregation and inter-faction hostility.
Key narrative beats:
- ▪Team Dynaxis (Xenia, Yuichi, Zaidan, Venla, Westin) operates as a high-voltage syndicate driven by rivalry and augmentation
- ▪Xenia, a mirrored assassin born from fractured identity, directly challenges Qroma's monopoly on identity itself
- ▪Fourth seal (Silence) breaks when the Alliance's cultural monopoly is shattered, releasing suppressed histories and identities back into public consciousness
- ▪The Qroma Commons — once a cultural hub — is exposed as a surveillance-laden facsimile of freedom
Faction dynamics: Qroma's fall destabilises nu-Eden's financial infrastructure. Credisys fluctuates wildly as the merit system loses its economic anchor. The Triad factions (Lazulum, Amaranth, Malachite) exploit the financial chaos, each expanding territory. Refugees from the economic collapse flood the Heap, swelling nERF's recruitment numbers but straining resources.
▸Act V — Gula (Gluttony)
Team Genesce | Seal of Famine | Director: Xu Qinyi / Tectra Analytics
"is there anything left for anyone who isn't us?"
"The machine eats everything. Even itself."
Everything exists. Nothing is accessible. Warehouses full, streets empty. Tectra Analytics runs the surveillance state — monitoring, predicting, and consuming every scrap of data in nu-Eden. Director Xu Qinyi has built a system so hungry for input that it's begun cannibalising its own infrastructure, consuming privacy to feed the algorithm.
The Substance (plot device) — a data-drug or information compound that grants and destroys clarity — drives the conflict in the Tectra Grid, where sensor arrays watch every citizen and data centres stack like techno-temples.
This is the major narrative pivot. Director Sumire Yoshinari defects from the corporate alliance, joining the nERF. She realised the system doesn't want to end suffering — it wants to monetise its duration. Her defection brings crucial intelligence about the remaining seals and recontextualises everything about the Board's true purpose.
Key narrative beats:
- ▪Team Genesce (Genzo, Hitomi, Quentin, Estel de la Victoria, Felix) are post-human survivors engineered for entropy — they specialise in biotoxic warfare and clinical erasure
- ▪Genzo's wind-based abilities counter Tectra's sensor networks (creating blind spots in data streams)
- ▪Fifth seal (Famine) breaks when Tectra's data singularity collapses under its own weight, creating zones of total information blackout across the city
- ▪Sumire's defection splits the Board — some Directors view it as betrayal, others as confirmation that the alliance was always temporary
- ▪Lyndsey appears (odd-numbered arc) and coordinates with Sumire's intelligence
Faction dynamics: Tectra's collapse creates dead zones in surveillance coverage — areas where Credisys, Reflexio, and Neumora all lose tracking capability simultaneously. For the first time, entire districts operate outside corporate oversight. The Empire of Draconis accelerates covert operations in these blind spots. nERF gains its most powerful ally yet in Sumire, but her presence creates trust issues among Hardliner and Radical wings.
▸Act VI — Superbia (Pride)
Team Tesserae | Seal of Destruction | Director: Belinda Wong / OrdoPrimus
"what if we're right and everyone else is the problem"
"Order is the last luxury of the condemned."
nERF gains legitimacy, influence, and myth. The resistance starts sounding like a government. OrdoPrimus Inc. controls governance, law, and the military apparatus. Director Belinda Wong believes only total authoritarian control can save nu-Eden from the chaos unleashed by the breaking seals. The nERF faces its most dangerous opponent yet — someone who genuinely believes tyranny is mercy.
The Organization (plot device) — a resistance cell or institution whose nature is contested — becomes the focal point. Belinda deploys OrdoPrimus's legal and military machinery to declare martial law, framing nERF as terrorists and the Board's remaining Directors as necessary protectors.
Key narrative beats:
- ▪Team Tesserae (Ilya, Julia, Karina, Lyndsey, Malcolm) operates under Ilya — vengeance encrypted, grief weaponised. Ezra's older brother, branded a tyrant by the system he sought to reform
- ▪Lyndsey serves as Commander of Tesserae — her presence in this even-numbered arc breaks her odd-numbered pattern and signals narrative escalation
- ▪nERF confronts its own authoritarian tendencies — command structures harden, justifications get cleaner
- ▪Sixth seal (Destruction) breaks when the people of nu-Eden reject Belinda's martial law, choosing uncertain freedom over guaranteed oppression
- ▪Internal nERF fractures reach a crisis point — the Reformist/Hardliner divide threatens to shatter the resistance from within
Faction dynamics: OrdoPrimus's fall removes the Board's enforcement mechanism. Without centralised law, the remaining Seven Conglomerates (Arcanis under Tariq) operate unchecked. C.I.D.E fragments — some units join nERF, others go rogue, others pledge to Draconis. The Triad declares open season. Aoi's leadership as Director General is tested as nERF's own success threatens to corrupt its founding ideals.
▸Act VII — Ira (Wrath)
Team Avanza | Seal of War | Director: Tariq al-Nassar / Arcanis Industries
"the world ends with or without us, so we make it count"
"When the last seal breaks, wrath is all that remains."
No more deniability. All deferred violence comes due. War is the system's final optimisation. Arcanis Industries — the military-industrial arm of the Board — was always the most dangerous conglomerate. Without Sumire's restraining influence on the Board and with five other conglomerates weakened or fallen, Director Tariq al-Nassar unleashes raw maborite-fuelled destruction. The final act is apocalyptic: the seventh seal breaks, the sky shatters further, and nu-Eden faces annihilation.
The Event (plot device) — a cataclysmic occurrence that cannot be contained — drives the conflict. Arcanis profits off the apocalypse, weaponising maborite reserves that should have been left buried. Tariq channels the military-industrial complex into mutually assured destruction.
The nERF, the remaining corporate survivors, and even elements of the Draconis Empire must unite or perish.
Key narrative beats:
- ▪Team Avanza (Alex, Jana, Scott, Brooke, Brendan) is the final spark — formed before the collapse, bound by blood and sacred ties to maborite. Alex is Aoi's eldest child, trained by both parents but forging his own path
- ▪Lyndsey appears (odd-numbered arc) — she reveals to Conrad the full truth when he returns to the physical world
- ▪All four forces (Conglomerates, nERF, Draconis, Hollows) collide in final confrontation
- ▪The true nature of the Sundering is revealed — it was deliberately triggered by nu-Eden's original founders
- ▪Seventh seal (War) breaks, forcing the ultimate choice
Faction dynamics: Total war. Arcanis deploys weapons that destabilise reality itself. The Templars of Draconis launch their invasion under cover of chaos. Xerxes XVI attempts his second controlled Sundering. nERF's allied factions must coordinate despite fractured trust. Every faction relationship the player has built across seven acts determines who fights alongside them and who stands against them in the final battle.
▸Team Roster per Act
| Act | Team | Leader | Members | Commander | Strategist | Pseudo-antagonist |
|---|---|---|---|---|---|---|
| I | Lumicon | Conrad | Lydia, Yumiko | Clement | Dakota | Kizuna |
| II | Retronyx | Tristan | Fabian, Renata | Giselle | Hiroyuki | — |
| III | Metanoia | Madeline | Ezra, Debra | Iain | Winona | — |
| IV | Dynaxis | Xenia | Yuichi, Zaidan | Venla | Westin | — |
| V | Genesce | Genzo | Hitomi, Quentin | Estel de la Victoria | Felix | — |
| VI | Tesserae | Ilya | Julia, Karina | Lyndsey | Malcolm | — |
| VII | Avanza | Alex | Jana, Scott, Brooke | Aoi | Brendan | — |
| — | Spektra | Kizuna | Nicole, Fairuz | Damon | Jaime | — |
| — | Fenrir | Neville | Octavia, Phyllis | Kazuo | Nia | — |
Notes:
- ▪Conrad cameos in all odd-numbered acts
- ▪Lyndsey cameos only in odd-numbered acts (except Act VI where she is a full team member)
- ▪Team Spektra is rival to Lumicon; used to unlock the alternate ending
- ▪Team Fenrir operates outside nu-Eden; functions as a "Team Rocket" equivalent
- ▪Each team has 3–4 operatives plus a Commander and Strategist
▸The Board's Arc
The Board is not a static antagonist — it evolves across the seven acts as each Director falls:
| After Act | Board State | Consequence |
|---|---|---|
| I | Otis deposed — Maboroshi weakened | Tech monopoly broken; resource scramble begins |
| II | Vera deposed — Eos collapsed | Propaganda machine fails; information vacuum |
| III | Sumire shaken — Syntera destabilised | Neumora disrupted; biological compliance eroded |
| IV | Quincy deposed — Qroma dismantled | Financial infrastructure collapses; Credisys fluctuates |
| V | Qinyi deposed — Tectra consumed | Surveillance grid fails; dead zones appear. Sumire defects. |
| VI | Belinda deposed — OrdoPrimus overthrown | Martial law rejected; legal authority dissolves |
| VII | Tariq unleashed — Arcanis goes apocalyptic | Last Director standing wages total war |
Regis (the President) attempts to maintain order throughout, but each act strips away another pillar of his governance. By Act VII, the Board exists in name only.
▸Conrad's Time Loop
Conrad's temporal abilities are not just gameplay mechanics — they're a narrative framework:
- ▪Conrad is the sixth surviving version of himself — previous iterations died or diverged
- ▪His watch never shows remaining time — uncertainty is the mechanic
- ▪In Acts 2–5, Conrad's "internal clock" counts down as his timeline degrades
- ▪His interactions replay across arcs as glorified flashbacks at divergence points
- ▪Lyndsey remembers all timelines — she tells Conrad the truth when he returns at the end of Act VI
- ▪Death advances his "temporal decay" counter toward an undefined but inevitable endpoint
▸Narrative Design Notes
- ▪Each act is structured as a self-contained arc with its own antagonist, theme, and resolution
- ▪Failure is narrative, not punishment — death and defeat inform the story rather than reset progress
- ▪Mechanics as metaphor — Conrad's time loops represent obsessive control; Lyndsey's light/dark polarity represents emotional suppression
- ▪Player agency is sacred — the game presents dilemmas, not solutions
- ▪World before plot — nu-Eden exists independently of the player; events occur whether witnessed or not
- ▪The story is told through static cutscenes in a visual novel format with character portraits and dialogue boxes
- ▪Voice acting is planned for all named characters
- ▪The game features a recursively branching nonlinear narrative with mandatory side quests that feed back into the main plot