nu-Eden: Sundered Skies
C.I.D.E
Corporate Interdiction and Defense Enforcement. Board-controlled robotic security forces.
Next-generation Board prototype drone. Autonomous kill-class unit with tactical AI.
Elite firstwave unit. Carries dual plasma cannon arms. Charges operatives.
Shadow division commander. Maintains stealth while commanding ghost-class units.
Melee-spec commander in full tactical exosuit. Immune to ranged knockback. Absolute unit.
The Board's most advanced weapons-grade AI. ARCHIVE Unit maintains the memory of every defeated operative strategy. It has learned from everyone who came before you.
Board-class combat automaton. Four weapon hardpoints — particle cannon, rail gun, flamethrower array, and null-field projector.
Field command unit. Buffs C.I.D.E forces and requests aerial support when below 50% HP.
Specialized covert unit. Cloaking capability, EMP grenades, and phase-blade melee.
Senior-rank commander coordinating multi-squad operations. Calls orbital strikes.
Mobile holographic command node. Adapts enemy tactics in real-time. No physical body to destroy — disrupt the node.
Self-repairing command sentinel. Anchors defensive lines and continuously restores nearby automaton HP.
Advanced nullifier that actively repulses intruders from its sphere and combines ability denial with force-field knockback.
Experimental prototype merging a human nervous system with Board-tier combat chassis. Alternates between organic and mechanical combat modes every 20s.
Aerial artillery drone. Rains kinetic slugs from high altitude.
Uses refraction panels to remain invisible unless attacking. Thermal scan reveals its position.
Heavy payload delivery drone. Drops incendiary cluster bombs on marked areas.
Minigun-equipped heavy enforcer. Immense HP pool. Weak to sustained electro.
Long-range precision unit. Laser-marks targets for allied drones. Eliminate early.
Advances with an energy shield. Shield breaks after sustaining 400 damage.
Close-range breach specialist. Detonates doors and cover. Carries thermal lance.
Stealth-enabled C.I.D.E operative designed for corporate espionage and surgical strikes.
Psychic-interface specialist capable of remotely hijacking operative implants.
Heavy chassis walker mounting dual plasma rail cannons. Locks down corridors with suppressing fire.
Projects a localized ability-nullifying field in a 12m radius. Ability use inside the field drains double energy.
Compact drone-deployer chassis. Releases a swarm of attacking micro-drones every 8 seconds.
High-speed pursuit walker. Activates sprint-mode when tracking fleeing operatives.
Deploys a mobile signal-blocking sphere that disables operative abilities within range. The sphere must be physically breached.
Former human operative surgically fused with C.I.D.E chassis components. Retains human intuition alongside machine precision.
Reconnaissance unit. Alerts nearby C.I.D.E forces on detecting operatives. Destroy before it can transmit.
Light assault drone. Low HP but fast and aggressive in swarms.
Deployable bubble-shield projector. Protects nearby C.I.D.E units from ranged damage.
Field repair unit. Continuously heals nearby C.I.D.E automatons. High-value target.
Armored humanoid enforcer with riot shield and stun baton. Resistant at range, vulnerable to flanking.
Standard combat unit. Kinetic suppression fire with periodic grenade throws.
Standard bipedal combat automaton. Patrols fixed routes and engages on proximity detection.