nu-Eden: Sundered Skies
//Lore & Historical Context
▸The Sundering: The Event That Reshaped Humanity
The Great Passing (Circa 2150 CE)
Centuries before the current era, a colossal gas giant—designated Nibiru by fearful astronomers—grazed Earth's orbit. The gravitational interaction lasted only hours, but its effects were apocalyptic:
- ▪The moon was pulverized. Its remains now form a luminous ring around Earth, casting strange shadows and unstable tidal forces.
- ▪Massive earthquakes cascaded across the globe. Tectonic plates shifted; continents fractured.
- ▪Extinction-level catastrophe. Volcanic ash darkened the skies. Most life, from megafauna to ecosystems, was erased.
- ▪Dimensional rupture. Scientists theorize the gravitational shear tore rifts in spacetime itself, fracturing reality and leaving dimensional scars.
Most of humanity perished in the first weeks. Survivors sheltered in underground bunkers and emergency facilities, waiting for the ash to clear.
The Maborite Discovery (Circa 2200 CE)
After generations of subsurface living, explorers ventured back to the surface only to discover an inexplicable phenomenon: maborite crystals emerging from the fractured earth.
Maborite defies classification:
- ▪It's a crystalline substance with properties that seem to violate physics
- ▪It grants users enhanced cognitive ability, physical resilience, and even reality-warping potential
- ▪Its origin is unknown (some whisper it's not of Earth origin; the Sundering "brought" it)
- ▪Its effects are unpredictable and sometimes permanent
With maborite, humanity rebuilt—faster, higher, and more dangerously than before.
The Fracture (Circa 2300 CE)
As societies rebuilt around maborite technology, ideological cracks widened:
nu-Eden embraced a future of technological transcendence and market-driven meritocracy. The wealthy and intelligent rose to the top, creating a glittering megacity that promised unlimited possibility to those willing to optimize themselves.
Draconis rejected the chaos of markets and individualism. They built a totalitarian state based on martial order, state-sanctioned religion ("The Faith"), and absolute obedience. Draconis views nu-Eden as decadent; nu-Eden views Draconis as tyranny.
The Interstice became the dumping ground for refugees, exiles, and those who grew up outside both superpowers' control. Here, technology regressed; survival became primal. Survivors reverted to tribal structures and bartering systems.
▸The Three Worlds
nu-Eden (2357 CE — Present)
Status: Hyper-capitalistic megacity; seemingly utopian, functionally dystopian
nu-Eden sold citizens a dream: if you work hard enough, optimize enough, accumulate enough merit, you can reach the top. The reality:
- ▪The top is mathematically unattainable for 99.9% of the population
- ▪"Optimization" means surrendering autonomy to AI and nanite systems
- ▪Abundance is real, but distributed through a rigged meritocratic hierarchy
nu-Eden is beautiful in the way a perfect machine is beautiful—precise, efficient, and completely devoid of human compassion.
Draconis
Status: Military theocracy; openly oppressive, internally stable
Draconis operates on the principle that chaos is humanity's natural state and must be suppressed through:
- ▪Absolute military authority (led by the Red Emperor)
- ▪State-sanctioned religion ("The Faith") that deifies order and obedience
- ▪Genetic engineering to breed compliant populations
- ▪Total surveillance and Morality Police enforcement
Draconis is making moves toward nu-Eden, seeking to expand territory and acquire maborite tech. The border between them is a constant pressure point.
The Interstice
Status: Fragmented wasteland; lawless, resource-scarce, survivalist culture
The Interstice is everything nu-Eden exported: refugees, exiles, criminals, those who rejected both superpowers. Here:
- ▪Technology is scavenged from the pre-Sundering era
- ▪Survival is the primary metric of success (not merits, not faith)
- ▪Societal structures are tribal, primitive, occasionally brutal
- ▪Water, fertile land, and functional technology are more valuable than gold
- ▪Factions form around survival expertise: scavenger guilds, nomadic traders, warlords
The Interstice is where the story's outcasts flee to. Some find freedom. Most find only a different kind of death.
▸Thematic Undertones
Technological Hubris
Tower of Babel — Humanity in both nu-Eden and Draconis built their societies on faith in technology's redemptive power. Both are discovering that more power doesn't equal more wisdom.
Sacrifice & Loss
Prometheus & Pandora — The civilizations gained maborite but lost the world. They gained technology but lost autonomy. Every gain in nu-Eden is a loss somewhere else.
Cyclical Destruction
Ouroboros — The Sundering was a catastrophe, yet humanity rebuilt on the same patterns of greed, hierarchy, and control that existed before. The cycle is repeating.
Bodily Autonomy
Neumora as Modern Horror — The most disturbing aspect of nu-Eden isn't transparent oppression (which can be resisted) but intimate violation—control exercised at the biological level, inescapable unless you abandon society entirely.
▸Faction Dynamics & Conflict
Four primary factions compete for nu-Eden's future:
| Faction | Goal | Method | Weakness |
|---|---|---|---|
| nERF (Resistance) | Dismantle corporate control; restore human autonomy | Guerrilla warfare, sabotage, recruitment | Vastly outgunned; ideological disagreements; infiltrated by informants |
| The Triads | Exploit the system for personal gain | Criminal enterprise, black markets, mercenary work | Self-serving; easily corrupted by corporate offers; no unified vision |
| Corporate Conglomerates | Maintain power and profitability | Social control via Reflexio/Neumora/Credisys; military force | Interdependent on fragile systems; vulnerable to coordinated sabotage |
| Empire of Draconis | Conquer nu-Eden; expand ideological control | Military aggression, espionage, genetic warfare | Resource constraints; logistical strain; ideological rigidity |
Player choices throughout the game determine which factions survive and what kind of future nu-Eden has.
▸Inspirations & World DNA
nu-Eden draws from:
- ▪Cyberpunk: Dystopian futures where technology enables oppression
- ▪John Carpenter: Paranoia, isolation, systemic threats
- ▪Surveillance capitalism: Real-world concerns extrapolated to horrifying extremes
- ▪Anime aesthetics: Colorful dystopia, high-tech fashion, emotional sincerity amidst cynicism
- ▪Monster Hunter & Horizon Zero Dawn: Exploration of a transformed world, scavenging, docile coexistence with threats
- ▪Persona 5: Themes of breaking social conditioning and collective awakening
The result is a world that feels both alien and uncomfortably familiar—a dark mirror of contemporary society.