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class_triage

//Triage — Class

Triage covers healing and revival: burst heals, cleansing, and emergency resurrection mechanics that keep teams in the fight.

Role

ClassRoleDescription
TriageHealerTeam healing, cleansing debuffs, reviving

Tactics & Synergy

Triage units are high-priority targets. They must stay near Bulwarks or Sentinels for protection while providing the sustain needed for Fighters to hold ground. Their revival tools can turn a game-ending wipe into a second chance.

Design Notes

  • Resilience: Heals should feel skillful and require positioning; revive windows balanced against risk/reward.
  • Cleanse: Use clear visual feedback when a debuff is successfully cleansed.

Typical Abilities (design template)

  • Passive — Medic's Instinct: grants a small bonus to movement speed when moving toward a low-health ally.
  • Tactical (1) — Burst Heal: a fast initial heal on a target ally.
  • Core (2) — Cleansing Wave: emit a pulse that removes one random negative status effect from all nearby allies.
  • Special (3) — Resuscitation: a delayed ability that can revive a fallen ally to 50% health.
  • Ultimate (4) — Grand Triage: a massive area-of-effect heal that grants temporary invulnerability to all allies in a giant radius.

Synergies & Counters

  • Synergies: Fighter (sustained support), Bulwark (high-soak sustain), Sentinel (defensive layering).
  • Counters: Destroyer (burst kills), Assassin (high-priority burst), Vandal (interrupts healing).

Example Operatives

  • Rodis — vandal/triage hybrid providing clutch saves.
  • Hitomi — light/triage specialist with targeted heals.
  • Estel — cosmic/light triage with support overlays.
  • Aoi — fairy/cyber triage; family-minded healer.
  • Hailey — poison/plant triage with chem-based heals.
  • Uzuki — wind/fairy triage focusing on mobility heals.
  • Ximena — cyber/sound triage veteran.
  • Sumire — cyber/fairy director-level triage.
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