nu-Eden: Sundered Skies
PROJECT .NE // STATUS: IN DEVELOPMENT // BUILD: 0.4.3
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class_triage
//Triage — Class
Triage covers healing and revival: burst heals, cleansing, and emergency resurrection mechanics that keep teams in the fight.
▸Role
| Class | Role | Description |
|---|---|---|
| Triage | Healer | Team healing, cleansing debuffs, reviving |
▸Tactics & Synergy
Triage units are high-priority targets. They must stay near Bulwarks or Sentinels for protection while providing the sustain needed for Fighters to hold ground. Their revival tools can turn a game-ending wipe into a second chance.
▸Design Notes
- ▪Resilience: Heals should feel skillful and require positioning; revive windows balanced against risk/reward.
- ▪Cleanse: Use clear visual feedback when a debuff is successfully cleansed.
▸Typical Abilities (design template)
- ▪Passive — Medic's Instinct: grants a small bonus to movement speed when moving toward a low-health ally.
- ▪Tactical (1) — Burst Heal: a fast initial heal on a target ally.
- ▪Core (2) — Cleansing Wave: emit a pulse that removes one random negative status effect from all nearby allies.
- ▪Special (3) — Resuscitation: a delayed ability that can revive a fallen ally to 50% health.
- ▪Ultimate (4) — Grand Triage: a massive area-of-effect heal that grants temporary invulnerability to all allies in a giant radius.
▸Synergies & Counters
- ▪Synergies: Fighter (sustained support), Bulwark (high-soak sustain), Sentinel (defensive layering).
- ▪Counters: Destroyer (burst kills), Assassin (high-priority burst), Vandal (interrupts healing).
▸Example Operatives
- ▪Rodis — vandal/triage hybrid providing clutch saves.
- ▪Hitomi — light/triage specialist with targeted heals.
- ▪Estel — cosmic/light triage with support overlays.
- ▪Aoi — fairy/cyber triage; family-minded healer.
- ▪Hailey — poison/plant triage with chem-based heals.
- ▪Uzuki — wind/fairy triage focusing on mobility heals.
- ▪Ximena — cyber/sound triage veteran.
- ▪Sumire — cyber/fairy director-level triage.