nu-Eden: Sundered Skies
PROJECT .NE // STATUS: IN DEVELOPMENT // BUILD: 0.4.3
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class_marksman
//Marksman — Class
Marksmen are precision ranged damage dealers: high skill ceiling, falloff mechanics, and systems that reward aim and timing.
▸Role
| Class | Role | Description |
|---|---|---|
| Marksman | Ranged DPS | Long-range sustained damage |
▸Tactics & Synergy
Marksmen thrive in long-distance corridors. They require Controller zoning and Bulwark cover to function at their peak. A skilled Marksman can shut down a Lancer's vertical flanking route before they even land.
▸Design Notes
- ▪Skill Ceiling: Clear recoil/accuracy feedback, scope/readout overlays, and telegraphed travel time for projectiles.
- ▪Precision: SFX should emphasize the delivery of damage, with distinct "hit markers" for critical and weak-point shots.
▸Typical Abilities (design template)
- ▪Passive — Sharpshooter's Eye: increases the damage of critical hits by 15% when stationary.
- ▪Tactical (1) — Precision Bolt: a fast high-damage projectile with extreme falloff.
- ▪Core (2) — Scope Shift: temporarily increase effective vision range and reduce weapon sway.
- ▪Special (3) — Tactical Overwatch: designate an area for automatic defensive fire if an enemy enters.
- ▪Ultimate (4) — Grand Marksman: a massive increase to damage and accuracy for 10 seconds, with all hits dealing critical damage.
▸Synergies & Counters
- ▪Synergies: Bulwark (cover provider), Controller (zoning/shaping), Recon (marking targets).
- ▪Counters: Assassin (close-range burst), Lancer (momentum bypass), Escapist (evades sightlines).