nu-Eden: Sundered Skies
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class_assassin
//Assassin — Class
Assassins specialise in single-target elimination: stealth windows, amplified critical damage, and mobility to escape after the strike.
▸Role
| Class | Role | Description |
|---|---|---|
| Assassin | Stealth Burst | High single-target damage from stealth/flanking |
▸Tactics & Synergy
Assassins operate on the periphery. They wait for Fighters to engage and then strike the backline. They are highly dependent on Recon vision to locate isolated targets. Without a clear exit plan, an Assassin is often a "once per engagement" threat.
▸Design Notes
- ▪Precision: Provide clear entry/exit telegraphs and reward precision; include tools for disengage and re-engagement.
- ▪Stealth: Visual effects for stealth should be subtle enough to reward observers, but effective enough to allow for flanking.
▸Typical Abilities (design template)
- ▪Passive — Shadow Strike: dealing damage from stealth or flanking grants a 20% critical damage bonus for 3 seconds.
- ▪Tactical (1) — Stealth Cloak: become invisible and gain a small movement boost for 4 seconds.
- ▪Core (2) — Precision Blade: a high-damage single-target strike that applies a bleeding debuff.
- ▪Special (3) — Dash Reposition: a fast horizontal dash that resets its cooldown if it gets a killing blow.
- ▪Ultimate (4) — Grand Execution: a massive burst of high-damage strikes on a single target, ignoring a portion of their armor.
▸Synergies & Counters
- ▪Synergies: Recon (target vision), Fighter (distraction engagement), Vandal (disruption chaining).
- ▪Counters: Sentinel (defensive buffs), Bulwark (high-soak absorption), Controller (zoning/trapping).
▸Example Operatives
- ▪Hiroyuki — water/dark assassin with lethal single-target combos.
- ▪Xenia — dynaxis assassin with teleport-bleed mechanics.
- ▪Scott — avanza assassin who excels at single-target picks.
- ▪Nicole — dark/psionic Spektra assassin.
- ▪Ulrich — ghost/metal antagonist assassin with high lethality.
- ▪Kazuo — dark/metal assassin with brutal follow-ups.