nu-Eden: Sundered Skies
PROJECT .NE // STATUS: IN DEVELOPMENT // BUILD: 0.4.3
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type_ice
//Ice — Type
Ice focuses on freeze, control, and creating safe windows: hard CC through immobilisation and brittle status effects.
▸Attributes
| Element | Damage Type | +ve Status on Self | -ve Status on Target | Affinities | Effective Against | Resistant To |
|---|---|---|---|---|---|---|
| Ice | Cold / Piercing | Frost-shielded | Frozen | Icicles, dry ice, mirrors | Plant, Ground, Wind | Fire, Fighting, Rock |
▸Mechanics
- ▪Frost-shielding: Ice units generate a "Frost-shield" that shatters upon taking a certain amount of damage, dealing AoE cold damage to nearby enemies.
- ▪Frozen Stasis: Applying enough cold stacks turns the "Frozen" status into a hard stun. During stasis, the target takes significantly reduced damage but cannot move.
- ▪Brittle Shatter: Attacking a "Frozen" target after stasis ends applies "Brittle," making their next taken hit a guaranteed critical.
▸Design Cues
- ▪VFX: Crystalline shards, frosty "breathing" clouds, and snowflake patterns on the ground. Reflective, glass-like textures for frozen surfaces.
- ▪SFX: Crispy cracking sounds, high-pitched "tinks," and low-frequency thuds for ice blocks (Hollow Knight + Celeste atmosphere).
▸Typical Abilities (design template)
- ▪Passive — Glacial Step: grants increased resistance to slows and leaves a cold trail that reduces enemy movement speed by 5%.
- ▪Tactical (1) — Ice Spikes: summon sharp ice spikes from the ground that deal damage and slow enemies.
- ▪Core (2) — Frost Nova: a burst of cold that deals damage and applies several cold stacks in an area.
- ▪Special (3) — Cryo Freeze: encase yourself in a block of ice to regenerate health and gain temporary invulnerability.
- ▪Ultimate (4) — Blizzard: create a large storm that continuously damages and eventually freezes all enemies inside.
▸Synergies & Counters
- ▪Synergies: Water (drenched targets freeze faster), Rock (heavy-hitting physical/ice combos), Techno (system cooling exploits).
- ▪Counters: Fire (melts ice structures), Fighting (shatters ice structures), Electro (conductive moisture in ice).
▸VFX & Audio Notes
- ▪Palette: crystalline whites, pale cyans; frosty breathing clouds, glass-like reflective textures and crispy cracking audio.