nu-Eden: Sundered Skies
PROJECT .NE // STATUS: IN DEVELOPMENT // BUILD: 0.4.3
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type_cosmic
//Cosmic — Type
Cosmic represents reality-bending energies: long-range anomalies, gravitic effects, and interactions that alter base rules of combat.
▸Attributes
| Element | Damage Type | +ve Status on Self | -ve Status on Target | Affinities | Effective Against | Resistant To |
|---|---|---|---|---|---|---|
| Cosmic | Gravity / Void | Weightless | Crushed | Black holes, constellations | Time, Ghost, Atomic | Dark, Chaos, Psychic |
▸Mechanics
- ▪Gravitational Wells: Cosmic users excel at creating "pull" effects. These wells can trap Lancers mid-dash or pull Marksmen out of cover.
- ▪Void Buffering: Being "Weightless" allows for extreme vertical mobility and reduced fall damage, letting Cosmic recons take unexpected sightlines.
- ▪Starlight Marks: Marking an enemy with "Starlight" provides team-wide vision and increases the critical hit chance of all teammates against that target.
▸Design Cues
- ▪VFX: Star-patterns, deep void-blacks with nebular highlights, and swirling "event horizon" circles.
- ▪SFX: Deep, resonant booms (like thunder in a vacuum), metallic "singing" bowls, and scale-shifting animations (use Mass Effect / Akira high-concept cues).
▸Typical Abilities (design template)
- ▪Passive — Celestial Orbit: deals slight damage to enemies within a very small radius.
- ▪Tactical (1) — Singularity: create a small pull field that gathers enemies toward a point.
- ▪Core (2) — Cosmic Bolt: fire a bolt that ignores a small percentage of enemy shields.
- ▪Special (3) — Meteor Shower: designate an area for several high-impact cosmic strikes.
- ▪Ultimate (4) — Event Horizon: create a large zone that pulls in all enemies and crushes them for heavy damage.
▸Synergies & Counters
- ▪Synergies: Time (space-time combos), Atomic (fission/gravity spikes), Psychic (celestial mind-warping).
- ▪Counters: Dark (absorbs light/energy), Chaos (disrupts orbits), Psychic (mental interference).
▸VFX & Audio Notes
- ▪Palette: deep void-blacks, starfield golds; event-horizon swirls, deep resonant booms and singing bowl SFX.