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type_cosmic

//Cosmic — Type

Cosmic represents reality-bending energies: long-range anomalies, gravitic effects, and interactions that alter base rules of combat.

Attributes

ElementDamage Type+ve Status on Self-ve Status on TargetAffinitiesEffective AgainstResistant To
CosmicGravity / VoidWeightlessCrushedBlack holes, constellationsTime, Ghost, AtomicDark, Chaos, Psychic

Mechanics

  • Gravitational Wells: Cosmic users excel at creating "pull" effects. These wells can trap Lancers mid-dash or pull Marksmen out of cover.
  • Void Buffering: Being "Weightless" allows for extreme vertical mobility and reduced fall damage, letting Cosmic recons take unexpected sightlines.
  • Starlight Marks: Marking an enemy with "Starlight" provides team-wide vision and increases the critical hit chance of all teammates against that target.

Design Cues

  • VFX: Star-patterns, deep void-blacks with nebular highlights, and swirling "event horizon" circles.
  • SFX: Deep, resonant booms (like thunder in a vacuum), metallic "singing" bowls, and scale-shifting animations (use Mass Effect / Akira high-concept cues).

Typical Abilities (design template)

  • Passive — Celestial Orbit: deals slight damage to enemies within a very small radius.
  • Tactical (1) — Singularity: create a small pull field that gathers enemies toward a point.
  • Core (2) — Cosmic Bolt: fire a bolt that ignores a small percentage of enemy shields.
  • Special (3) — Meteor Shower: designate an area for several high-impact cosmic strikes.
  • Ultimate (4) — Event Horizon: create a large zone that pulls in all enemies and crushes them for heavy damage.

Synergies & Counters

  • Synergies: Time (space-time combos), Atomic (fission/gravity spikes), Psychic (celestial mind-warping).
  • Counters: Dark (absorbs light/energy), Chaos (disrupts orbits), Psychic (mental interference).

VFX & Audio Notes

  • Palette: deep void-blacks, starfield golds; event-horizon swirls, deep resonant booms and singing bowl SFX.

Example Operatives

  • Quentin — cosmic/atomic lancer with reality-warping zones.
  • Estel — cosmic/light triage with reality-overwatch tools.
  • Rayner — veteran recon with cosmic influence.
  • Octavia — dark/cosmic destroyer with devastating anomalies.
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