nu-Eden: Sundered Skies
PROJECT .NE // STATUS: IN DEVELOPMENT // BUILD: 0.4.3
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type_plant
//Plant — Type
Plant focuses on growth, tethering, and long-term terrain control: seeds that sprout, vines that immobilise, and regenerative zones.
▸Attributes
| Element | Damage Type | +ve Status on Self | -ve Status on Target | Affinities | Effective Against | Resistant To |
|---|---|---|---|---|---|---|
| Plant | Organic / Slice | Rooted | Tangled | Vines, spores, trees | Water, Ground, Rock | Fire, Ice, Metal |
▸Mechanics
- ▪Organic Growth: Plant abilities often leave behind "Seeds." After 3 seconds, seeds sprout into vines that "Tangle" any enemy passing through.
- ▪Spore Healing: Plant Triage units can release spores that heal allies over time. If an enemy is in the spore cloud, they are instead slowed.
- ▪Living Wall: Plant Bulwarks can grow barriers that absorb damage and then burst into a cloud of healing spores when destroyed.
▸Design Cues
- ▪VFX: Green and brown palettes with bioluminescent accents. Layered foliage and growing vine animations.
- ▪SFX: Rustling leaves, snapping wood, and squishing organic sounds (Hollow Knight organic detail).
▸Typical Abilities (design template)
- ▪Passive — Photosynthesis: standing in direct light or near plant fields increases ability recharge speed.
- ▪Tactical (1) — Seed Shot: fire a seed that deals small damage and sprouts vines on impact.
- ▪Core (2) — Vine Whip: a medium-range arc attack that deals slice damage and tangles enemies.
- ▪Special (3) — Overgrowth: temporarily increases the size and health of all nearby plant structures.
- ▪Ultimate (4) — Nature's Wrath: summen a massive forest of vines that entangle and deal heavy slice damage to all enemies in a giant area.
▸Synergies & Counters
- ▪Synergies: Water (growth acceleration), Poison (toxic growth), Ground (soil interactions).
- ▪Counters: Fire (burns plants), Ice (withers structures), Metal (slices through vines).
▸VFX & Audio Notes
- ▪Palette: lush greens, earthy browns; bioluminescent accents, rustling leaf textures and snapping wood SFX.