nu-Eden: Sundered Skies
PROJECT .NE // STATUS: IN DEVELOPMENT // BUILD: 0.4.3
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//Dark — Type
Dark represents shadows, silence, and hidden threats: shroud fields, blind status effects, and systems that reward flanking and staying out of direct line-of-sight.
▸Attributes
| Element | Damage Type | +ve Status on Self | -ve Status on Target | Affinities | Effective Against | Resistant To |
|---|---|---|---|---|---|---|
| Dark | Shadow / Void | Shrouded | Blinded | Obsidian, shadows, night skies | Light, Psychic, Ghost | Light, Normal, Virtual |
▸Mechanics
- ▪Shadow Step: Dark Assassins can move instantly between "Shrouded" areas, making them incredibly difficult to track in low-light environments.
- ▪Blinding Strike: Direct Dark hits have a small chance to "Blind" the target, reducing their effective vision range for 2 seconds.
- ▪Void Hunger: Some Dark abilities deal increased damage based on how little light or how many "Shrouded" allies are nearby.
▸Design Cues
- ▪VFX: Inky blacks, deep purples, and "smoke" particle effects. Shimmering edges that look like heat-haze in the dark.
- ▪SFX: Muffled whispers, sharp "snaps," and low-frequency drones (Hollow Knight and Dishonored inspirations).
▸Typical Abilities (design template)
- ▪Passive — Umbral Veil: grants a small movement speed bonus when not in direct line-of-sight of any enemy.
- ▪Tactical (1) — Smoke Screen: deploy a cloud of thick shadows that blinds enemies inside.
- ▪Core (2) — Shadow Bolt: fire a bolt that deals extra damage if the target is already blinded or shrouded.
- ▪Special (3) — Void Shroud: become untargetable and invisible for 2 seconds, leaving a trail of shadows.
- ▪Ultimate (4) — Eternal Night: shroud a large area in absolute darkness, blinding all enemies and revealing them to allies.
▸Synergies & Counters
- ▪Synergies: Ghost (stealth combos), Psychic (confusion/blind layering), Water (shimmering reflections).
- ▪Counters: Light (reveals and purifies), Tech (thermal/advanced optics).
▸VFX & Audio Notes
- ▪Palette: inky blacks, deep purples; smoke particle effects, muffled whispers and low-frequency drones.
▸Example Operatives
- ▪Hiroyuki — water/dark assassin with lethal stealth bursts.
- ▪Malcolm — dark/metal marksman, heavy precision.
- ▪Lyndsey — mixed light/dark controller with duality play.
- ▪Rayner — veteran recon with dark afflictions.
- ▪Wirat — dark/chaos fighter with brutal trades.
- ▪Neville — fenrir vandal with ghosty overlays.
- ▪Octavia — dark/cosmic destroyer with widescale harm.
- ▪Phyllis — dark/poison controller; area suppression.
- ▪Kazuo — dark/metal assassin with lethal follow-ups.
- ▪Valentin — dark/techno sentinel with networked defense.
- ▪Yosef — dark/plant controller with corruption tactics.