nu-Eden: Sundered Skies
PROJECT .NE // STATUS: IN DEVELOPMENT // BUILD: 0.4.3
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type_ground
//Ground — Type
Ground represents terrain dominance and physical stability: dust clouds, seismic shifts, and systems that reward controlling the floor level.
▸Attributes
| Element | Damage Type | +ve Status on Self | -ve Status on Target | Affinities | Effective Against | Resistant To |
|---|---|---|---|---|---|---|
| Ground | Physical / Tremor | Anchored | Slowed | Dust, tremors, canyons | Electro, Poison, Rock | Water, Ice, Plant |
▸Mechanics
- ▪Anchored State: Ground types can become "Anchored," making them immune to "Lifted" or "Displaced" status effects from Wind or Sound.
- ▪Seismic Pings: Walking near enemies reveals their location through "Seismic Pulse," a passive Recon tool for Ground-typed characters.
- ▪Dust Shrouding: Ground explosions leave behind dust clouds that grant "Shrouded" to allies and "Blind" to enemies.
▸Design Cues
- ▪VFX: Earth-tone particles, camera shake, and terrain cracking. Dust motes that linger in the air.
- ▪SFX: Deep sub-bass rumbles, the sound of falling sand, and heavy "crunch" sounds on impact.
▸Typical Abilities (design template)
- ▪Passive — Firm Foundation: reduces incoming knockback by 50% and increases accuracy while standing still.
- ▪Tactical (1) — Sand Blast: throw a handful of abrasive sand that blinds enemies in a short cone.
- ▪Core (2) — Tremor Pulse: stomp the ground to create a shockwave that slows all nearby enemies.
- ▪Special (3) — Dust Veil: summon a lingering cloud of dust that shrouds allies.
- ▪Ultimate (4) — Earthquake: cause a massive tectonic shift that knocks down and deals heavy damage to all grounded enemies.
▸Synergies & Counters
- ▪Synergies: Rock (terrain combos), Metal (heavy-hitting fortress), Fire (magma interactions).
- ▪Counters: Water (erodes defenses), Wind (lifts from Ground), Ice (freezes soil).
▸VFX & Audio Notes
- ▪Palette: dusty browns, warm ambers; earth-cracking particles, deep sub-bass rumbles and gravelly impact thuds.