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type_rock

//Rock — Type

Rock is physical, heavy-hitting, and terrain-altering: creates barriers, manipulates cover, and applies persistent slow effects.

Attributes

ElementDamage Type+ve Status on Self-ve Status on TargetAffinitiesEffective AgainstResistant To
RockPhysical / BluntUnstoppablePetrifiedBoulders, crystals, canyon wallsFire, Electro, PoisonFighting, Metal, Ground

Mechanics

  • Unstoppable Momentum: Rock Fighters gain a buff that prevents them from being slowed by "Chilled" or "Tangled" statuses while sprinting.
  • Petrification: Consecutive Rock hits apply "Petrified" stacks. At max stacks, the target's movement speed is reduced by 80% for 1.5 seconds.
  • Terraforming: Rock Bulwarks can summon pillars of stone that block sightlines and projectiles, forcing enemies to reposition or waste time breaking the cover.

Design Cues

  • VFX: Chunky collisions, flying pebbles, and cracked stone textures. Heavy debris clouds on high-impact hits.
  • SFX: Deep earth-rumble soundbeds, stone-on-stone grinding, and satisfying "thuds" for feedback (Dishonored + Titanfall heft).

Typical Abilities (design template)

  • Passive — Granite Grip: increased stability and knockback resistance when touching the ground.
  • Tactical (1) — Shard Launch: fire a cluster of jagged rocks that deal blunt damage and slow enemies.
  • Core (2) — Tectonic Stomp: stomp the ground to create a shockwave that displaces enemies and applies a small petrification stack.
  • Special (3) — Earth Shield: encase self or an ally in a rock layer that absorbs a significant amount of damage before shattering.
  • Ultimate (4) — Mountain's Wrath: summen massive stone monoliths that block passage and deal heavy damage on impact.

Synergies & Counters

  • Synergies: Metal (ricochets), Ground (terrain dominance), Ice (brittle combos).
  • Counters: Fighting (breaks armor/shields), Wind (lift players over barriers), Water (erodes defenses).

VFX & Audio Notes

  • Palette: slate greys, earthy browns; chunky collision particles, deep gravelly rumbles and heavy impact thuds.

Example Operatives

  • Fabian — rock bulwark with heavy landscape control.
  • Md Omar — veteran rock/fighting bulwark.
  • Imran — rock/techno sentinel with fortifying strikes.
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