nu-Eden: Sundered Skies
PROJECT .NE // STATUS: IN DEVELOPMENT // BUILD: 0.4.3
DEV ACTIVE
Navigation
type_ghost
//Ghost — Type
Ghost is about intangibility, phase shifts, and interaction with perception: phasing through geometry, stealth multipliers, and psychic residue.
▸Attributes
| Element | Damage Type | +ve Status on Self | -ve Status on Target | Affinities | Effective Against | Resistant To |
|---|---|---|---|---|---|---|
| Ghost | Etheric / Curse | Intangible | Haunted | Relics, old photos, fog | Psychic, Arcane, Normal | Dark, Cosmic, Tech |
▸Mechanics
- ▪Intangible Phase: Ghost users can briefly become "Intangible," allowing them to pass through physical barriers but preventing them from dealing direct damage.
- ▪Haunted Vision: Enemies hit by Ghost attacks become "Haunted," causing them to see flickering decoys of the Ghost player for a short duration.
- ▪Spectral Chains: Ghost Controllers can tether "haunted" enemies together; damage dealt to one is shared with the other at a reduced rate.
▸Design Cues
- ▪VFX: Soft desaturated VFX with spectral trails and translucent overlays. Objects in the environment might slightly "warp" near the Ghost.
- ▪SFX: Ethereal whispers, muffled echoes, and the sound of distant, distorted wind (Hollow Knight and Control inspirations).
▸Typical Abilities (design template)
- ▪Passive — Ethereal Veil: brief invulnerability window after dashing; reduced detectability.
- ▪Tactical (1) — Phase Step: short-range blink that leaves a decoy or residue.
- ▪Core (2) — Wraith Shot: projectile that phases through walls and applies lingering haunt.
- ▪Special (3) — Vanish: becomes invisible and gains increased movement for a short time.
- ▪Ultimate (4) — Haunting Chorus: applies a wide-area phasing field, causing enemies to drop to reduced hitbox states and become susceptible to true-damage effects.
▸Synergies & Counters
- ▪Synergies: Psychic (debuff layering), Wind (mobility combos).
- ▪Counters: Detection/Class abilities that apply reveal or force-solidify (e.g., Metal or Tech fields).
▸VFX & Audio Notes
- ▪Palette: pale greys, cyan glows; wispy particle trails, low-frequency hums and reversed chimes on phase in/out.
▸Example Operatives
- ▪Tristan — Retronyx escapist/controller who uses phasing.
- ▪Xenia — Dynaxis assassin blending ghost-phase strikes.
- ▪Zaidan — virtual/ghost escapist with phase mobility.
- ▪Cordelia — veteran ghost/sound controller (Dynaxis old guard).
- ▪Pierre — veteran controller with dark/ghost ties.
- ▪Neville — Fenrir vandal with ghost-based optics.
- ▪Ulrich — ghost/metal antagonist who leverages intangibility.