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type_wind

//Wind — Type

Wind is mobility and displacement: push/pull fields, burst knocks, and air-control that reshapes encounter geometry.

Attributes

ElementDamage Type+ve Status on Self-ve Status on TargetAffinitiesEffective AgainstResistant To
WindAerodynamic / ForceTailwindLiftedFans, kites, mountaintopsPlant, Fighting, ArcaneRock, Metal, Ice

Mechanics

  • Tailwind Buff: Allies moving in the same direction as a Wind user receive a "Tailwind" buff, increasing their movement speed by 15%.
  • Aerial Displacement: Wind Vandals can send enemies into a "Lifted" state, making them unable to use ground-based mobility for 1 second.
  • Air Cushion: Wind Lancers can use gusts to "float" mid-air, allowing them to fire over low cover without landing.

Design Cues

  • VFX: Motion-blur trails, gust VFX, and lightweight audio cues emphasizing flow (Titanfall 2 + Mirror's Edge).
  • SFX: Whistling wind, sharp "whooshes," and high-frequency airy tones.

Typical Abilities (design template)

  • Passive — High Pressure: falling from heights deals damage in a small radius on impact and reduces fall delay.
  • Tactical (1) — Gust: push nearby enemies away with a sharp burst of air.
  • Core (2) — Vortex: create a small spinning field that pulls in projectiles and slows enemy movement.
  • Special (3) — Tailwind: grants a speed boost to nearby allies and increases fire rate for 5 seconds.
  • Ultimate (4) — Typhoon: a massive air-burst that knocks up and displaces all enemies in a large radius, leaving a lingering slow field.

Synergies & Counters

  • Synergies: Water (slippery flows), Ghost (extra mobility), Sound (dispersed echoes).
  • Counters: Rock/Metal (too heavy to lift), Ground (anchored states).

VFX & Audio Notes

  • Palette: pale whites, cyan streaks; motion-blur trails, transparent gust particles and sharp whistling whooshes.

Example Operatives

  • Genzo — wind lancer specialising in sustained flanks.
  • Yuichi — wind/psychic lancer-fighter with aerial mobility.
  • Uzuki — wind/fairy triage focusing on mobility-based heals.
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