nu-Eden: Sundered Skies
PROJECT .NE // STATUS: IN DEVELOPMENT // BUILD: 0.4.3
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//Sound — Type
Sound manipulates rhythm and space: attacks that scale with beats, sonic pushes, and audio-driven crowd-control.
▸Attributes
| Element | Damage Type | +ve Status on Self | -ve Status on Target | Affinities | Effective Against | Resistant To |
|---|---|---|---|---|---|---|
| Sound | Sonic / Vibration | Resonant | Disoriented | Speakers, gongs, tuning forks | Water, Ice, Techno | Wind, Psychic, Chaos |
▸Mechanics
- ▪Resonant Frequency: Sound units generate a "Resonance" meter that fills during combat. At 100%, the next ability has 50% increased area of effect.
- ▪Acoustic Push: Sound Vandals can use sonic blasts to displace enemies. These hits interrupt "Channeling" abilities and force a short dash cooldown.
- ▪Disorientation: High-intensity Sound waves apply "Disoriented," causing the target's screen to blur and reducing their turn speed.
▸Design Cues
- ▪VFX: Concentric ring ripples, "subwoofer" vibration effects on the environment, and visualisers that pulse with the character's heart rate.
- ▪SFX: Bass drops, high-frequency "ringing" for stuns, and rhythmic percussion that syncs with successful ability hits (Hi-Fi Rush + TWEWY inspirations).
▸Typical Abilities (design template)
- ▪Passive — Echo Location: using an ability briefly reveals nearby enemies through walls via sonic pings.
- ▪Tactical (1) — Sonic Blast: short-range cone that deals damage and knocks back enemies.
- ▪Core (2) — Harmonic Pulse: emit a pulse on a timer; hits on-beat deal 25% extra damage.
- ▪Special (3) — Dampening Field: create an area where all enemy sound (and some abilities) is muffled, reducing their ability to coordinate.
- ▪Ultimate (4) — Grand Finale: a massive sonic boom that disorients and knocks down all enemies in a wide radius.
▸Synergies & Counters
- ▪Synergies: Chaos (variable rhythms), Psychic (sensory overload), Water (conductive sound waves).
- ▪Counters: Wind (disperses sound waves), Tech (noise-cancelling fields), Rock (absorbs vibrations).
▸VFX & Audio Notes
- ▪Palette: concentric indigo/gold ripples, "subwoofer" vibration effects on the environment, and visualisers that pulse with the character's rhythm.