nu-Eden: Sundered Skies
PROJECT .NE // STATUS: IN DEVELOPMENT // BUILD: 0.4.3
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//Normal — Type
Normal represents reliability, baseline performance, and adaptive systems: versatile kits, fewer hard weaknesses, and systems that reward fundamentals and consistent play.
▸Attributes
| Element | Damage Type | +ve Status on Self | -ve Status on Target | Affinities | Effective Against | Resistant To |
|---|---|---|---|---|---|---|
| Normal | Physical / Kinetic | Ready | Tired | Gears, training weights | Chaos, Techno, Ghost | Chaos, Techno, Ghost |
▸Mechanics
- ▪Adaptive Edge: Normal types have a "Ready" meter that fills by dealing damage. At 100%, their next ability has no cooldown.
- ▪Fundamental Mastery: Normal Fighters gain a small bonus to all stats based on how many different ability types they have used in the last 10 seconds.
- ▪Baseline Resilience: Being "Tired" reduces enemy movement speed, a unique debuff that simple kinetic hits from Normal types can apply.
▸Design Cues
- ▪VFX: Clean, minimal white and grey palettes. High-fidelity kinetic impacts and simple trail effects.
- ▪SFX: Sharp, "dry" gunshots, mechanical clicks, and clean impact sounds (Mirror's Edge + Titanfall inspirations).
▸Typical Abilities (design template)
- ▪Passive — Reliable Kit: all abilities have 10% reduced cooldown and 5% increased damage.
- ▪Tactical (1) — Precision Shot: a standard kinetic projectile that deals reliable physical damage.
- ▪Core (2) — Burst Dash: a versatile short-range dash that reloads the current weapon.
- ▪Special (3) — Tactical Shield: deploy a simple energy barrier that absorbs light damage.
- ▪Ultimate (4) — Peak Performance: temporarily increase all stats and grant a massive boost to reload speeds.
▸Synergies & Counters
- ▪Synergies: All (versatility), Tech (hardware upgrades), Triage (reliable sustain).
- ▪Counters: Chaos (unpredictability), Techno (system hacks), Psychic (mind-altering status).
▸VFX & Audio Notes
- ▪Palette: clinical whites, slate greys; clean kinetic impacts, minimal trail effects and sharp mechanical click SFX.