nu-Eden: Sundered Skies
PROJECT .NE // STATUS: IN DEVELOPMENT // BUILD: 0.4.3
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//Techno — Type
Techno represents engineered devices, systemic disruption, and gadgetry: deployables, turrets, and mod-driven bonuses.
▸Attributes
| Element | Damage Type | +ve Status on Self | -ve Status on Target | Affinities | Effective Against | Resistant To |
|---|---|---|---|---|---|---|
| Techno | Digital / Tech | Shielded / Overclocked | Scrambled / Hacked | Drones, Neural links, Toolkits | Normal, Fairy, Rock, Virtual, Time | Electro, Water, Ground |
▸Mechanics
- ▪Drone Network: Tech Recons can deploy scouting drones that tag enemies in a radius, even through certain walls.
- ▪Network Infection: Techno attacks apply a "Hacked" status that reduces an enemy's ability to use active cooling or recharge meters.
- ▪Scrambled HUD: Tech attacks can apply "Scrambled," which temporarily hides the target's mini-map and ability cooldown timers.
- ▪Overclocking: The user can enter an "Overclocked" state where every third basic attack triggers a micro-burst of speed, ideal for Fighters.
- ▪Modular Shields: Tech Sentinels can deploy static barriers that can be "upgraded" mid-combat to pulse with healing or damage-reducing fields.
▸Design Cues
- ▪VFX: Holographic UI overlays, neon grids, scanning beams, and binary code trails. Digital "dissolve" effects during dashes.
- ▪SFX: Servo whirring, synthesisers, modem chirps, and electronic confirmation pings.
▸Typical Abilities (design template)
- ▪Passive — Engineer's Eye: increases the health and duration of all deployed structures by 20%.
- ▪Tactical (1) — Sentry Turret: deploy a small automated turret that prioritises the nearest enemy.
- ▪Core (2) — Neural Spike: a fast digital bolt that applies Hacked status.
- ▪Special (3) — System Reboot: clears all digital debuffs on self and grants a short delay before next status can be applied.
- ▪Ultimate (4) — Orbital Strike: designate a location for a massive delayed blast of pure technical energy.
▸Synergies & Counters
- ▪Synergies: Metal (armored turrets), Virtual (systemic hacks), Electro (hardware overloads).
- ▪Counters: Electro (disables gadgets), Water (malfunctions), Ground (isolation).
▸Example Operatives
- ▪Ezra — tech vandal/escapist who deploys programmable devices.
- ▪Debra — tech/virtual fighter with modular gadgets.
- ▪Nia — tech/fire destroyer with ordnance.
- ▪Qinyi — tech/techno recon and systems harvester.
- ▪Westin — techno/metal sentinel using augmented shields.
- ▪Imran — rock/techno sentinel with hardened firmware.
- ▪Valentin — dark/techno sentinel with black-ops utility.
- ▪Ximena — techno/sound triage with networked healing.
- ▪Aoi — fairy/techno triage with adaptive support tools.
- ▪Sumire — techno/fairy director-level controller/triage.