nu-Eden: Sundered Skies
PROJECT .NE // STATUS: IN DEVELOPMENT // BUILD: 0.4.3
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//Time — Type
Time manipulates the window of choice: cooldown compression, micro-rewinds, local slow/haste fields, and short-duration state reversals. Time abilities are designed to alter when actions happen rather than purely increase damage.
▸Attributes
| Element | Damage Type | +ve Status on Self | -ve Status on Target | Affinities | Effective Against | Resistant To |
|---|---|---|---|---|---|---|
| Time | Chrono / State | Hasted | Decelerated | Clocks, hourglasses, gearwheels | Cosmic, Fire, Atomic | Chaos, Techno, Psychic |
▸Mechanics
- ▪Micro-Rewinds: Time Escapists can "save" their position and state, returning to it 2 seconds later to evade damage or reposition.
- ▪Temporal Haste: Being "Hasted" reduces the global cooldown of all abilities by 20% and increases base reload speed.
- ▪Decelerated Projectiles: Time Controllers create fields where incoming projectiles are slowed down, allowing teammates to dodge them with ease.
▸Design Cues
- ▪VFX: Motion blur stretching, cyan / indigo / washed-silver palettes, and frame-skew effects. Reversed animation curls for rewinds.
- ▪SFX: Soft clock-ticking, pitch-bent audio samples, and low-pass filter sweeps during temporal dilation.
▸Typical Abilities (design template)
- ▪Passive — Chrono Residue: using an ability grants a small Chrono stack (max 3). Stacks reduce next ability cooldown by 10% each.
- ▪Tactical (1) — Time Skip: rewind player position and velocities to where they were 1s before; rewinds projectiles originating from player only.
- ▪Core (2) — Time Slice: create a thin field that slows enemies by 45% and causes projectiles inside to age (apply ticking damage and reduce enemy action speed).
- ▪Special (3) — Hasten: apply haste to allies in cone, reducing cast times and increasing movement for 6s.
- ▪Ultimate (4) — Temporal Dilation: slow global time for enemies within radius (large slow), extend ability windows for allies, and remove negative short-duration debuffs on cast.
▸Synergies & Counters
- ▪Synergies: Chaos (extends unpredictable combos), Psychic (combo extension via control), Sound (timing-based damage windows).
- ▪Counters: Virtual/Techno systems that lock or hard-snapshot states; heavy stuns that block movement-based rewinds.
▸VFX & Audio Notes
- ▪Palette: cyan / indigo / washed-silver. Use subtle frame-skew, motion blur stretching, reversed animation curls for rewinds.
- ▪Audio: a soft clock-tick reversed/retriggered, pitch-bend on impacted SFX, and low-pass filter sweep when dilation occurs.
▸Example Operatives
- ▪Conrad — signature Time manipulations and player-facing temporal kit.
- ▪Red Emperor — uses reality-fracturing time anomalies on a larger, more destructive scale.