nu-Eden: Sundered Skies
PROJECT .NE // STATUS: IN DEVELOPMENT // BUILD: 0.4.3
DEV ACTIVE
Navigation
type_electro
//Electro — Type
Electro deals with conductive forces: chaining arcs, stuns, and system disruption. Electro abilities focus on connecting targets and interrupting mechanical systems.
▸Attributes
| Element | Damage Type | +ve Status on Self | -ve Status on Target | Affinities | Effective Against | Resistant To |
|---|---|---|---|---|---|---|
| Electro | Electro / Stun | Energized | Shocked | Batteries, power lines, circuits | Water, Metal, Tech | Ground, Rock, Plant |
▸Mechanics
- ▪Chain lightning: Electro attacks can jump between "Shocked" targets, making it the premier type for clearing groups of low-health enemies.
- ▪System disruption: Mechanical units (turrets, drones, or Techno-typed characters) suffer increased stun duration from Electro hits.
- ▪Energized State: Being "Energized" increases base movement speed and reduces the wind-up time for heavy attacks, perfect for Lancers.
▸Design Cues
- ▪VFX: Electro blues, white sparks; thin lightning forks, bright impact blips, and high-frequency sizzles.
- ▪SFX: Sharp cracks, electrical humming, and the "pop" of a short circuit.
▸Typical Abilities (design template)
- ▪Passive — Conductive Charge: hits add a charge; at X charges the next ability arcs to nearby targets.
- ▪Tactical (1) — Arc Snap: single-target zap that stuns and arcs to a second nearby target.
- ▪Core (2) — Chain Field: sends an arcing beam that connects enemies and reduces their action speeds.
- ▪Special (3) — EMP Pulse: disables enemy electronics and removes certain buffs for a short duration.
- ▪Ultimate (4) — Thunderfall: high-intensity chain storm that prioritises high-health or high-threat targets.
▸Synergies & Counters
- ▪Synergies: Tech/Techno (exploit electronic weaknesses), Sound (timing combos).
- ▪Counters: Ground/Insulation (reduces conductivity), Virtual (decouples physical systems).
▸VFX & Audio Notes
- ▪Palette: electro blues, white sparks; thin lightning forks, bright impact blips, and short high-frequency sizzles for audio.
▸Example Operatives
- ▪Yumiko — high-voltage playstyle in Lumicon.
- ▪Rodis — Lumicon vandal with disruptive shock tools.
- ▪Clement — Metal/Electro Bulwark/Destroyer; heavy ricochet and suppression options.
- ▪Dakota — lancing recon who exploits arcing fields.
- ▪Kizuna — electro/psychic controller (Spektra) with layered hacks.
- ▪Jaime — water/electro recon with hybrid burst setups.
- ▪Otis — Maboroshi director; industrial-scale metal/electro systems.
- ▪Emiko — veteran lancer; electro-infused mobility.